How To Clean Up Poop On A Tamagotchi
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Digital Monster Ver.20th
Click on a heading to learn nigh that topic. If you are new to this device, click Aggrandize All Topics to read through everything at once.
Overview
Buttons
Button Combos
What'southward that actually small button?
That's the reset button! You lot shouldn't need to push button information technology very often, but if at whatsoever point you call back you want to reset your Digimon, you tin printing this push to soft-reset your Digimon, which brings up the option to Load or Reset. Choosing load volition make you set the clock again, and then bring you back to the almost contempo saved state of your Digimon. Choosing Reset will erase EVERYTHING, so be careful.
Bombardment and Saving
Your device uses CR2032 batteries, brand sure to have some spares handy! The battery that comes with new devices aren't always reliable, so they may die before long later on you purchase a new device. Regardless of that, your progress volition exist saved automatically every minute, so you don't need to worry about continuing raising your Digimon when the battery dies. Later on putting in a new battery, simply hit LOAD to restore your progress.
Tin I remove the battery tab now?
WAIT! Let's make sure y'all know what the Menus are first.
Menus
Your Digital Monster Ver.20th has several icons above and below the screen. The icons bring up dissimilar menus that are vital for raising Digimon. Here's what they all do.
Stats (Calibration Icon)
Various important stats about your Digimon announced here. Stats volition brandish for whichever Digimon is on screen. If both Digimon are on screen, yous can cycle through both their stats.
- Name - The Digimon'due south name, in Japanese
- Historic period - How many days your Digimon has been live
- Weight - How much your Digimon weighs, in Gigabytes. If you hit 99 Gigabytes, your Digimon's power will subtract! Eating adds weight while trainings and battles shed weight
- Hunger - As time proceeds, these hearts will empty. Feed your Digimon meat to fill the hearts back up.
- Strength - Your Digimon likes to be at maximum strength, refill these hearts by feeding protein or preparation
- Attempt - Every 4 training sessions you perform will fill 1 try heart. Effort is very important for evolution: unlike numbers of hearts can lead to different evolutionary lines, so y'all don't necessarily need to take full, or even any, effort hearts. Experiment and see what happens!
- DP - Your stamina, this is required for contesting. If yous have no DP, y'all can't fight. DP is restored by sleeping for at least iii hours or feeding proteins. Max DP starts at xiv for a Phase III Digimon, with each development granting 14 more Max DP for a total of 70 for Phase Half dozen+ Digmon.
- Battle record -Your percentage of wins compared to losses. A high win percentage is required to attain Phase V, and y'all desire to brand sure to do at least 15 battles
In addition to the above stats, the following stats aren't displayed on the Stats screen, but are withal important.
- Aspect - At that place are 4 attributes: Vaccine, Data, Virus and Gratuitous. These operate in a Rock-Paper-Scissors format, where if your aspect has an advantage over your opponent, you will accept a college chance to win than normal. If your Digimon is a Free attribute, at that place volition exist zero listed for aspect.
- Vaccine is stiff against Virus
- Virus is stiff against Data
- Data is strong confronting Vaccine
- Costless has no advantages or disadvantages
- Ability - How stiff your Digimon is. If your power is college than your enemy's power, then your attacks are more probable to striking. The higher the power departure, the higher the liklihood. All Digimon accept a base ability betwixt 4 and 238. That number is the same for all Digimon of the same species. For case, all Seadramon have a base ability of fifty. Apart from base power, each Strength Heart adds 4 points to ability, meaning you can add together a total of xvi power to your Digimon. That same Seadramon has a ability of 66 when its Strength Hearts are full. In other words, ever brand sure your Strength Hearts are full before battling! Something else to keep in mind is that if your Digimon is at 99G for weight, or has no Hunger Hearts, the Forcefulness Bonus will be removed, reverting it to its base power.
- Care Mistakes - How many care mistakes you make by missing a Call. This stat resets on each evolution back to 0. See the Call section beneath for more information.
Having an attribute advantage will effectively grant a +32 bonus to your Digimon'south Ability stat.
Food (Meat Icon)
Pets need food to survive! Any Digimon is currently on screen will get fed, so you can feed them one at a time or both at once. Digimon can be given two types of nutrient:
- Meat - Basic food. Giving this to a Digimon will add one heart to the hunger meter, and add together one gigabyte to their weight.
- Protein - For force! Giving this to a Digimon will add i eye to the strength meter, two gigabytes to their weight and restore their DP by .25 points. Exist careful about feeding too many Protein! If your Digimon reaches 99G information technology will go exist weaker in battle.
Training (Weight Lifting Icon)
Training is the primary way of adding hearts to the strength meter, and the only manner to add hearts to the endeavour meter. When you practise a training, yous get .25 points on the effort meter, so four trainings will make a total heart, regardless of whether or non they are successful. Your Digimon will also lose 1-4 gigabytes of weight every time they railroad train, depending on performance. If training is successful, you will besides gain a strength center. For preparation one Digimon, you need to mash A as much as possible to fill up its meter. If you hitting the button at least 13 times, your Digimon will gain two Force Hearts. For training two Digimon, you choose to fire a high shot or a low shot. If your shot gets by your partner's shield, you succeed. You need to succeed 3 out of the 5 rounds for training to exist successful. There is a repeating blueprint, and so pressing the buttons according to the chart below will let you win tag training every time.
Round | Buttons to Press |
---|---|
1 | ABABA |
2 | ABABB |
3 | BBAAB |
4 | BAABB |
5 | ABBAA |
6 | BABAB |
Colosseum (Trophy Icon)
Contesting is a HUGE part of Digimon culture. Information technology'southward every Digimon's dream to be the strongest, and the Colosseum is where they all get to compete. You may cull to participate in Single or Tag battles, which are exactly what they sound like. After choosing your partition, yous volition be able to Start or Continue. Starting volition take yous to the very first competitor or team, whereas continue will pick up where you left off. You will too cull which Digimon, including Copymon, will participate. There are 100 rounds of the Colosseum, both for Single and Tag battles. Clearing them all will not result in a reward, but y'all tin can unlock new eggs by doing 50 and 100 battles of any blazon. In addition, battling helps your Digimon reach Stage V! Every bit a note, your Digimon, no matter how potent, may not always win. If y'all lose, yous may get injured, at which point y'all should head over to the Bandage icon to heal. There is as well a chance that you may go injured even if yous do win! Keep attributes in mind when fighting, and effort to use a Digimon whose attribute is stronger than the opponent's. Even then, if y'all have an Stage 6 Vaccine, you may still lose to a Virus Phase III! Luck is a factor in these battles, so when that happens, just try again! If you lot go on losing, possibly you should expect until you get a stronger Digimon, or switch to one of a different aspect.
Before starting each battle, you lot will complete a minigame to determine your attack society, which in turn determines how much harm yous will deal per shot. The possible attacks in order of damage output from lowest to highest are Weak, Strong, Double Weak, Double Strong and Disquisitional. If your Digimon is at max Forcefulness, impairment output will increase for each assail by one in Unmarried Battles, or two in Tag Battles (both Digimon must be at max Strength in Tag Battles for the bonus to apply). For unmarried battles, you lot can become the strongest attack order by merely need to mash the A push button so that the meter completely fills. Tag battles piece of work differently, as at that place is another meter that goes up and down, which you lot must end at one of four points. After stopping the showtime meter, you mash A to fill the second meter again. The strongest combinations for tag battles are as follows:
First meter position | Second meter presses | Resulting attack damage |
---|---|---|
tertiary from the bottom | 9 | 12, 8, 6, eight, 12 |
third from the lesser | 12 | 12, half-dozen, viii, viii, 12 |
2nd from the bottom | 12 | eight, 12, eight, 8, 8 |
Make clean Waste material (Poop Icon)
Poop is such an iconic office of the Digimon experience that there are over a dozen Digimon built entirely effectually POOP! Your Digimon will poop as time passes, and if yous accept two Digimon, both volition lay waste to your screen. Merely select this icon to make clean it up, and make sure you never let 4 piles accumulate, or else your Digimon will go injured! The Digital Monster Ver.20th has a very frequent poop rate, so you lot will want to check information technology at least once an hour, if not more. If the poop is too much for yous, you can just heal your Digimon later on it gets injured from poop WITHOUT cleaning the poop, and it will never poop over again as long as 4 piles remain on the screen. Since it cannot poop when there are already 4 piles, it tin't get injured once again from pooping.
Slumber (Lite Seedling Icon)
When you choose this icon, yous are given an option for On and Off, and these options exercise dissimilar things depending on whether your Digimon is tired or sleeping. Your Digimon will become tired every nighttime, which is indicated past it having Z's above it'due south caput. Failing to put a tired Digimon to sleep volition result in a intendance fault. Waking a tired or sleeping Digimon volition not outcome in a Care Error. All Digimon will wake upward at 7:00 AM. The evolution timer pauses while sleeping, so your Digimon cannot evolve while asleep.
- If your Digimon is not tired or sleeping.
- Wake - Nothing!
- Slumber - Your Digimon takes a nap. It will wake up on its own in 3 hours unless the nap extends into its normal bedtime, in which case it will continue to sleep.
- If your Digimon is tired
- Wake - Wakes your Digimon up
- Sleep - Puts your Digimon to sleep
- If your Digimon is sleeping
- Wake - Wakes your Digimon upwardly
- Sleep - Nothing!
Heal (Cast Icon)
Digimon tin can become injured from losing battles or from accumulating too much poop. When your Digimon is injured, it volition have a skull floating next to it. When this happens yous can utilise this option to heal them! Select this icon to heal your Digimon, and annotation that multiple doses of medicine may exist necessary. Note that if your Digimon gets injured 20 times, information technology will Dice.
Album (Book Icon)
Information about your history as a Tamer is stored here. Y'all have iv options to choose between:
- Digimon: Hither you lot can take a look at all the Digimon you have managed to raise so far. Adding entries into the album will unlock additional eggs, so enhance a variety of Digimon! On the Japanese models you will as well see some numbers here. These numbers were used for the D1 Thou Prix, and no longer serve any purpose.
- Copymon: If you lot currently have a Copymon, you can cull this option to see which ones you have.
- Tape: These are your overall wins and battles.
- Tamer: Your Tamer Name
Connect (Fighting Figures Icon)
Those piddling metallic nodes on the acme of your device aren't just for show, you can use them to connect to another device! Later on choosing the connexion you wish to perform, your device will play a jingle indicating its ready to connect. While the jingle is playing, connect the devices and press the A or B button on one of the devices to initate the connection. Make sure to hold the devices together until you hear a confirmation sound, at which point yous tin can pull them apart and view the result of your connection.
- Battle - Battling with another Digital Monster Ver.20th will function exactly like it does in the Colosseum. If y'all want to battle against something other than a Digital Monster Ver.20th, you tin can choose OTHER to use the original Digital Monster battle arrangement. This simplified battle organisation will not take strength, power or attribute into account, and will instead use a predetermined slot from the original Digital Monster series for your Digimon, which is by and large based on your current development phase.
- Copymon - You tin choose to receive or ship a Copymon from/to another Ver.20th device. When sending, y'all choose a Digimon from your anthology to send. The copied Digimon tin can be used in Tag battles.
Phone call (Yelling Monster Icon)
If your Digimon needs you lot, it volition call out to you with a few beeps, and this icon will light upward. When this happens, human activity fast! If the call lite goes out earlier you take care of the Digimon, that counts every bit a care fault. The number of care mistakes you have will affect the outcome of your evolution. For evolving to Stage 3 or IV, your number of intendance mistakes is a factor in determining what Digimon you evolve into. For evolving to Stage 6, too many care mistakes will prevent y'all from evolving. Calls may occur for the following reasons:
- The hunger meter is empty
- The strength meter is empty
- Your Digimon is tired and wants to become to bed
The call low-cal will exit after 10 minutes, and note that if yous have sound off, calls will nonetheless occur. If an empty meter is not filled later the telephone call light goes out on its own, your Digimon will not telephone call again unless information technology becomes tired.
Raising Digimon
Getting Started
Information technology's fourth dimension to start raising your Digimon, pull that tab out! You'll become a cute little splash screen and be asked to fix the time. Utilize A to change the hours, B to change the minutes, and C to stop setting the clock. After that you volition demand to enter your proper name, which can be iv characters long. You volition and then see your very showtime Digitama (also chosen a Digi-Egg). Later ane minute of an egg existence on screen, it will hatch, and immediately beep at you because it is STARVING! Feed it, railroad train information technology, or just exercise whatever. Literally cipher you exercise during this stage matters, but it'south a nice warm up. Subsequently x minutes, the Digimon will evolve to its Stage II grade.
Stage II
At this signal, how you care for your Digimon begins to affair. Care mistakes are now being tracked on your device, but you won't encounter a meter for that anywhere, so if you are concerned nigh that, y'all volition just have to keep track separately. The number of intendance mistakes y'all make will determine which Stage Iii your Digimon will evolve into.
Your 2d Digitama!
Afterward reaching Stage 3 you will exist given your second egg. Use the C button to brand the egg the merely affair on the screen, and press A+B simultaneously to selection which egg you desire. Your device has v eggs on it when y'all commencement, only more tin be found past meeting certain conditions. After choosing the egg, information technology will hatch in i minute, but like your beginning one. You can only enhance ii Digimon at a time, so you lot have to wait for a slot to open upwards via Jogressing or Death before you can cull your next egg.
Evolution
Evolution volition occur at ready times, based on when the previous evolution occurred. The times are as follows:
The timer ticks equally long as your Digimon awake, then your Digimon volition not evolve while sleeping. So long as you lot don't completely neglect your Digimon, you are pretty much guaranteed to attain Stage Iv. Stage V requires battling to reach, and these battles must be completed within 36 hours of it evolving. Additionally, not only do you have to boxing, just you lot have to take a good win percentage. The minimum win percentages for Stage V is twoscore%, but a higher win percentage increases chances of evolving farther. In improver, only your last 15 battles are counted for win percentage, so keep that in mind! Winning 12 out of your fifteen well-nigh contempo battles will guarantee evolution into Stage V. The times in a higher place are the official times from Bandai, but you may experience minor variances. Note that just specific Digimon can evolve into Stages 6 and Vi+, and Phase Six+ is only achieveable through Jogress. Stage VI+ Digimon cannot evolve further.
Idle Digimon
While yous aren't interacting with your Digimon, it will move around the screen doing different animations. These animations are all just there for bear witness, and don't mean anything past themselves. If y'all don't interact with your Digimon for well-nigh a minute, the screen volition turn off. Yous can printing whatever push button to turn the screen back on.
Death
The older your Digimon is, the harder it is going to try to die. Potentially y'all could still go along information technology alive forever, merely you aren't going to. You're going to go to a political party one night and forget to put them down for a nap before yous leave. And so they will dice. You monster. There are actually several ways your Digimon tin can die, including the following:
- Getting injured 20 times in i form
- Getting a care fault 20 times in 1 course
- Getting a intendance mistake v times upon or after your Digimon has been awake for 48 hours in its electric current evolutionary phase
- Remaining injured for 6 hours
- Having empty Hunger or Strength hearts for 6 hours
One time your Digimon finishes singing its dying song, y'all are at present looking at a grave. Your Digimon has died and converted back into raw data. Oh well! Allow'S Make A NEW I! Use C to make the grave the only thing on the screen, and then press A+B simultaneously. Simply like that, you lot will be able to select a new egg and start all over over again.
Traited Egg
If you manage to go along your Digimon alive for 48 hours later its most recent evolution, yous volition get a Traited Egg when your Digimon dies. Note that like development, fourth dimension is not counted while your Digimon is asleep. After the expiry blitheness plays, you will encounter your Digimon leave an egg before the screen turns into a grave. This volition grant the next Digimon that you hatch from this slot a pocket-sized bonus for hazard to evolve to Stage V. Nevertheless, because it is already possible to get 100% chance of evolution to Stage V, this bonus is honestly not useful.
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